![]() ![]() Base building, enemy targeting and use of cooldowns is very manageable without mouse and keyboard. Iron Harvest is still great fun, even if the all important controller integration is less than intuitive. Unfortunately, Iron Harvest did not use either of them as guiding lights respectively. And Halo Wars created the must-use template for RTS controls on controller. ![]() Company of Heroes, granted is PC only, has one of the finest balances of in-game units in a RTS of this squad scale, combat space. Then the important lessons already learnt by those who came before, should also be adopted. But if a game is going to crib from the best in the space from the last few years. It could be argued, If it ain’t broke… and all that. Like resource gathering, base development and unit production is the same as any RTS I have played in the last 15 years. The diesel-punk units and setting are a fresh take for the genre, but the underlying systems. In essence it is a traditional close combat RTS, akin to Company of Heroes in scale of combat arenas and unit management. The mission structure and RTS unit development gameplay loop is identical to other RTS’s that have come before. We’ve been here before.Įach nation in Europe has its own campaign to play through with a great variety of missions. While also trying to save her genius father from the hands of the evil occupying Rusivet army. ![]() The human story at the games core, is about a ‘Joan of Arc-esque’ girl, who comes to lead a rag-tag group of Polania resistance fighters. Especially considering this is a RTS focused on iron-clan death dealing machines. I was pleasantly surprised by the standard of the story and characters. I have not covered it all, but I have played the main story campaign. ![]()
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